using System;
using Server.Targeting;
using Server.Network;

namespace Server.Spells.Spellweaving
{
	public class WordOfDeathSpell : ArcanistSpell
	{
		private static SpellInfo m_Info = new SpellInfo(
				"Word of Death", "Nyraxle",
				-1
			);

		public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds(3.5); } }

		public override double RequiredSkill { get { return 80.0; } }
		public override int RequiredMana { get { return 50; } }

		public WordOfDeathSpell(Mobile caster, Item scroll)
			: base(caster, scroll, m_Info)
		{
		}

		public override void OnCast()
		{
			Caster.Target = new InternalTarget(this);
		}

		public void Target(Mobile m)
		{
			if (!Caster.CanSee(m))
			{
				Caster.SendLocalizedMessage(500237); // Target can not be seen.
			}
			else if (CheckHSequence(m))
			{
				Point3D loc = m.Location;
				loc.Z += 50;

				m.PlaySound(0x211);
				m.FixedParticles(0x3779, 1, 30, 0x26EC, 0x3, 0x3, EffectLayer.Waist);

				Effects.SendMovingParticles(new Entity(Serial.Zero, loc, m.Map), new Entity(Serial.Zero, m.Location, m.Map), 0xF5F, 1, 0, true, false, 0x21, 0x3F, 0x251D, 0, 0, EffectLayer.Head, 0);

				int percentage = 5 + (5 * FocusLevel);

				int damage;

				if (!m.Player && ((m.Hits / m.HitsMax)*100) < percentage)
				{
					damage = 300;
				}
				else
				{
					damage = GetNewAosDamage((int)Math.Max(Caster.Skills.Necromancy.Value/24, 1) + 4, 1, 4, m);
				}

				int[] types = new int[4];
				types[Utility.Random(types.Length)] = 100;

				SpellHelper.Damage(this, m, damage, 0, types[0], types[1], types[2], types[3]);	//Chaos damage.  Random elemental damage
			}

			FinishSequence();
		}

		public class InternalTarget : Target
		{
			private WordOfDeathSpell m_Owner;

			public InternalTarget(WordOfDeathSpell owner)
				: base(10, false, TargetFlags.Harmful)
			{
				m_Owner = owner;
			}

			protected override void OnTarget(Mobile m, object o)
			{
				if (o is Mobile)
				{
					m_Owner.Target((Mobile)o);
				}
			}

			protected override void OnTargetFinish(Mobile m)
			{
				m_Owner.FinishSequence();
			}
		}
	}
}